Showing posts with label Chess. Show all posts
Showing posts with label Chess. Show all posts

Monday, February 23, 2015

Garry Kasparov on Greatness in Chess

Kasparov in typical pose

"Enormous self-belief, intuition, the ability to take a risk at a critical moment and go in for a very dangerous play with counter-chances for the opponent - it is precisely these qualities that distinguish great players"


The five (!) world championship matches between Kasparov and Karpov produced produced some of the best games ever played
Kasparov definitely hit the nail on its head with the quote above. Especially the part about risk taking definitely applies to amateur players, too. One of the biggest obstacles for improvement is a player's natural tendency to avoid risk, and too greedily hold on to his pieces


Sunday, February 8, 2015

Tactical Analysis of a Complex Rook Sacrifice

My friend Pyre recently played in a rapid tournament, and when we went over his games, we came across a very interesting and incredibly complex rook sacrifice.
The variation did not actually occur in the game, but it allowed for some fascinating tactical analysis.

In the position below the question is should Black sacrifice the rook on e3?

The key position. Should Black sacrifice the rook on e3?
This is a very interesting position because even though the sacrifice on e3 looks very strong, and makes intuitive sense, the variations are very long and too complex to calculate all the way through at this point.

In a previous blog I had already written about this kind of sacrifice: somewhere in the middle between a very "concrete" and straightforward sacrifice (like the classic bishop sacrifice on h7, where there are typically only very few variations to calculate with lots of "only" moves), and a purely long-term sacrifice like for example the various positional exchange sacrifices in the French and Sicilian openings.

Pyre and I discussed this position on Skype, using a screen share of my Chessbase window. We did not have enough time to discuss this game with the detail it deserves, so some of our conclusions were wrong or at least inaccurate. However, that in itself allowed for some interesting observations.

This position would have likely occurred shortly after the rook sacrifice. 
The links to a more comprehensive (and accurate...) analysis can be found at the end of this article.

After we were done with our analysis, I looked at the position again, and only after that second analysis I finally turned to my engine to verify the analysis that we had done up to this point. The screenshot shows DEEP FRITZ 13's analysis after 20. Kg1:
In the position shown above after 20. Kg1, DEEP FRITZ recommends these moves for Black after about 30 seconds 
There are basically 3-4 variations worth looking into:

a) 20. ... Nxb4 
b) 20. ... Qg4+
c) 20. ... Qg3+
d) 20. ... d4

It is interesting to note that there are a great number of transpositions between these variations. It's also worth noting that due to the large number of checks Black has in all these variations on h3/g3/g4/, the number of variations and positions to consider is enormous, and too much for an amateur player to handle with certainty.
For a full analysis please refer to the link at the bottom of this article, but the main ideas are these:

Nxb4: to pin the Nc3, and potentially swing the Rc8 over to the kingside via the now available c6-square
d4: to undermine White's already wobbly center even further, open the g1-a7 diagonal for the Bb8, and prepare Nd4 to exchange the White Nf3, the key defender of h2
Qg4+/Qg3+: to shuffle White's King around to the right square (g1 or h1, depending on the variation), and then follow up with Nxb4 or d4

Of course, the ramifications of these moves are impossible to evaluate with great certainty when deciding whether to sacrifice the rook.

Even when looking at the game together, Pyre and I missed or underestimated the following opportunities:

a) Ba7+: We completely missed the idea that Black in certain variations can play Ba7+. With the Black queen on h3 it's a pretty common mating pattern. What may have contributed to us overlooking this move initially is that we were so fixated on the long diagonal b8-h2 that it would not even occur to us to place the bishop elsewhere. On the other hand though, when a bishop is fianchettoed on b7, moves like Ba6 to switch diagonals always occur naturally to me.
b) Ng4: We spent too much time analyzing this idea, at the expense of other more effective moves. Considering that so many kingside attacks involve moves like Ng4, and that it's a very natural and "human" move to make, it's not surprising that we gave the move too much credit. 
c) Nxb4: A "computer" move that pins White's Nc3, and activates the Rc8

Conclusions:

1. Some - in fact a large number of - combinations and sacrifices are too complex to be evaluated with certainty. In such situations, following John Nunn's advice in his "Secrets of Practical Chess", a chess player should follow his instincts. If experience and gut feeling tell you the sacrifice is sound, you should proceed with it even if there is not enough time to work out every detail.
I know, however, from own experience that this is VERY difficult. In my own tournament games I frequently did not follow this advice, and usually regretted it later.

2.  When analyzing a very tactical position (let alone a strategic/positional one), it is very important to do it without the help of a chess engine first. Even if this leads to some wrong conclusions initially, it is vital that you exercise your ability to calculate accurately. This not only builds your tactical skill set, but also gives you the confidence to handle difficult tactical positions. I will expand on how to use chess engines effectively in another article soon.

Link to the game analyzed here:

Link to the same analysis in PDF format:


Sunday, March 16, 2014

The Case Against Top-Heavy Prize Funds

The Intel Extreme Masters World Championship is a 3-day $100,000 winner-takes-all Starcraft 2 tournament. It is to my knowledge the first major tournament outside Korea with such a top-heavy distribution of the prize fund
There are two big tournaments that I am currently following with great interest: the IEM World Championship in Katowice, the culmination of the Starcraft 2 Intel Extreme Masters Season VIII; and the FIDE Candidates Tournament 2014, the winner of which gets the right to challenge world chess champion Magnus Carlsen to a match for the title later this year.

The FIDE Candidates Tournament 2014 is a massive three-week double round robin tournament in which 8 of the world's leading chess grandmasters determine the challenger for Magnus Carlsen for the upcoming 2014 World Chess Championship. The Candidates Tournament is also one of the most lucrative tournaments on the chess circuit.
One thing I noticed is that the distribution of the prize money differs greatly between the two tournaments. At IEM Katowice, the winner gets $100,000 while all other 15 players including 2nd and 3rd place get nothing.
The Fide Candidates Tournament distributes the prize fund of 600,000 EUROs (~ $832,000) more evenly. The winner gets 135,000 Euros, and last place still receives 25,000 Euros. The tournament is a 3-week commitment though. The winner, of course, also gets the right to challenge Magnus Carlsen for the world chess championship. The loser of that match is going to receive at least another $500,000. In other words, winning the FIDE Candidates Tournament is worth $675,000 easily. So in a sense the tournament is pretty top-heavy, too. However, even 25,000 Euros for last place is not bad at all for 3 weeks worth of work. And participation in this tournament most certainly increases a player's market value. I am not sure if that's true to the same extent for the SC2 tournament.

Despite his rocky start into the tournament, Armenian "Super Grandmaster" Levon Aronian is considered to be the likely winner of the FIDE 2014 Candidates
I just googled "SC2 dying" and got 422,000 hits. I have always thought that this "bullshit" about "SC2 dying" is largely just people bashing the game, trying to turn this into a self-fulfilling prophecy.
At the same time though I don't understand the reason behind this extremely top-heavy prize fund. It seems to me that a vibrant professional SC2 community is in the best interest of Blizzard and all sponsors (like Intel) that try to make money by selling products and services to the community. The more buzz there is in the professional community, the more exciting the big tournaments are to watch for fans like me, and the more exposure sponsors get for their products. But by making these tournaments so extremely top-heavy in their prize money distribution, the organizers make it very difficult for almost all SC2 professionals to continue staying in the game. 
I check teamliquid.net about once a week, and whenever I do, there seems to be a new story about a pro gamer retiring, usually citing a combination of lack of interest and financial reasons.

Another - slightly less important reason - why I think the distribution of the prize money in Katowice is wrong is that there is such a big element of chance involved in winning a major SC2 tournament. Luck of the draw, a constantly changing map pool, patches, technical difficulties such as lag are just some of the factors  beyond the skill of the players that have a huge impact on the outcome of the tournament, and that turn the whole event into a lottery to some extent. If skill is just one of many factors (though arguably still the most important), it doesn't make sense to me to reward only one player for getting through all the "randomness" of the tournament. If the IEM tournament was to be held again in 4 weeks, the winner could very well be someone else. If the FIDE Candidates Tourney was to be played again, the winner would most likely be the same. 

And I'm not convinced that any player is going to try harder in a winner-takes-all format, no matter how much the casters hype this tournament.
As a former Terran, I would have liked Polt or Taeja to walk away with the $100,000 from IEM Katowice. Unfortunately, that is no longer going to happen.



Saturday, March 8, 2014

Chess in Advertising - Part II

A few weeks ago Chessbase published another collection of tv ads featuring chess imagery:

http://en.chessbase.com/post/chess-in-tv-commercials

Another typical example how chess imagery is used in advertising
Most of these commercials follow the general themes I've discussed in previous articles such as this one:
http://revtiberius.blogspot.com/2013/04/chess-in-advertising.html

However, as I was watching the commercials, I realized that there's hardly any women in them. Just like in professional chess, where there's not that many female players in the world's top 200, and none in the top 10, in most chess-themed commercials women don't seem to play a role either. I never really thought about this before, but I'd expect to see more women in these commercials because in marketing it is a well-known fact that in many families, the women make the purchasing decisions.

Sunday, September 22, 2013

A Position to Pawnder - Pyre's Reflections on his Journey into the World of Chess

The following is an article written by Pyre, one of my chess students, reflecting upon his transition from competitive SC2 to chess. My thoughts on Pyre's progress will be published here soon.
This article can also be found on TeamLiquid:
http://www.teamliquid.net/blogs/viewblog.php?topic_id=429882

========================================================================

When playing Starcraft, I was very often asked by friends and family, “What is Starcraft?” and “How do you play Starcraft?”. My response was always, “Well, it’s sort of like chess, but faster and more difficult”. On the one hand, who can argue that Starcraft isn’t a faster-paced game? Starcraft is in real time and chess is turn-based. Some Starcraft games end in 5 minutes, while some chess games last for 7 hours! However, I could never have been more wrong when assuming that Starcraft was a harder game than chess. Learning how chess pieces move is one thing, but mastering the art, beauty, and complexity that encompasses it is as different as night and day. 

Pyre used to be one North America's most promising SC2 talents and was consistently ranked among TOP 16 on the GM ladder before he turned his attention to chess

Optional Backstory:

      If you don’t know who I am, it's because I haven’t logged onto battle.net for about 8 months. Back in September, I joined my high school’s chess club thinking that my strategic brain would easily be able to convert my grandmaster Starcraft abilities into grandmaster chess play. I was terrible at first, and the mere thought of eventually becoming good at chess was slowly slipping away. I lost to every single person in the chess club every week and wondered why I was good at Starcraft and not good at chess. But eventually, the constant defeats and humiliation got to me and I decided to seriously train to become better. The same competitive drive I applied to Starcraft in my humble beginnings was being applied to chess. What began as a side-project to Starcraft shortly took over as I regained the desire to become better at something--the same something that attracted me so much to Starcraft in the first place.

      With this ambition, I was lucky enough to fall under RevTiberius's wing and become a chess student of his. Soon enough, I started to see results. It was not long before my first competition happened, which was the culmination of all the high schools nearby and I got third place. Good right? Well, not as good as I had hoped. All this did was tell me that I still had a really long road ahead of me. But after several hours a day of studying and playing from January to now, I can confidently say that my chess is at a decent level (approximately 1800 ELO from 1000 ELO) and I hope to continue at the same rate during my stay at UCSD. 


 "I could never have been more wrong when assuming that Starcraft was a harder game than chess". SC2 GM and chess enthusiast Pyre reflecting upon chess and SC2
      “We ain’t so different you and I”. It’s true. Both Starcraft and chess are similar games where both players start evenly and through smart decision making, the better player should win. There are starting imbalances very similar to that of terran, protoss, and zerg, although I doubt “white” is going to get patched anytime soon. There is a large amount of theory, strategy, and overall knowledge required in both games to be successful. Taking expansions in Starcraft is the same as developing your pieces and castling (bringing your king to safety, while bringing your rook into the game) in chess. Going for a baneling bust, or a 6 pool, is very similar to the infamous “Scholar’s mate” (trying to checkmate your opponent in 4 moves) in chess or even just moving your queen out too early and trying to do damage with it. 

      The strategy in both games is really no different. In both games, you build an army and often there is a main fight that decides the game. For all you positional, quiet players who like to “turtle” in Starcraft, guess what? You can do that in chess, too--just close up the position with pawns and its equivalent to a widow mine and siege tank line! And for all you attacking players who like blink stalker openings, roach baneling busts, and 1/1/1s, there’s aggressive type play in chess as well with what are known as gambits (sacrificing material for hyperaggression). 

      Both games have gone through changing times and changing ideas throughout their existence. In the beginning of Starcraft 2 in 2010, everyone (including zergs) opened on 1 base and it remained that way until even the 7 minute mark. Struggling, zergs eventually realized that they needed the extra larvae and they needed the extra base, so they started going hatch first. As a response, terrans started making reactor hellions to start putting pressure on the expansion. These are examples of trends. From the 1500s-1800s, chess players strived to control the center immediately and valued fast development. However, at the dawn of the 20th century, ideas changed and certain people (called “hypermodernists”) decided that as a response, chess players could let their opponent control the center at first, but then flank attack it later! This idea had never been seen before, but it changed the way people thought chess was played and it led to even more innovation further down the road. 

      Tournaments are seen in both chess and Starcraft 2 at the professional level and the amateur level. One of the most intriguing things I had found out about when I first started getting into chess was the fact that most local chess tournaments have sections. This was a new thing to me, as no Starcraft tournament I ever went to had a “diamond-only” section or a “platinum-only” section with cash prizes for them too. This seemed genius to me. Everyone who participated in these chess tournaments had something to play for. They weren’t just going to get “beat by a gm, then watch”.

      There are also chess pros, just like there are Starcraft pros. The “Flash” of chess would be either Garry Kasparov or Bobby Fischer. Both of these chess players are legends of their time and have been internationally recognized outside of the chess world. The “Taeja” or “Mvp” of chess would be Magnus Carlsen. Magnus Carlsen is currently the world #1 at only 22 years old! He is a superstar in his own world just as Starcraft players are in theirs.

      If you’re a fan of just one of these games, then I highly encourage you to try the other. As a non-Starcraft player, if you feel intimidated by the speed at which Starcraft is played, let me assure you that you don’t need 450 APM to be good. Plenty of successful Starcraft players, like Polt, are able to out-think and outplay their opponents purely out of strategy, tactics, and immense game knowledge. If you play Starcraft and have never gotten into chess, then just imagine you’re playing Starcraft except without the APM and constant movements--just the strategic portion. Nothing can match the pleasure of beating someone in a game of raw intellectual strength.

Sunday, August 4, 2013

Bad Manner in Online Chess and Starcraft 2

One thing that has always puzzled me is a noticeable difference in the BM ("bad manner") I encounter in online chess and Starcraft 2:

Starcraft 2
Basically, in Starcaft 2 I got BMed in at least 50% of my games. As far as I could tell I got BMed pretty much across the board from players who were clearly better, about my level, and clearly worse. Here's a sample of the kind of trash talk that I'm sure anybody who plays online video games is only all too familiar with:

A classic

This one actually made me laugh

This came out of the blue at the beginning of a game

I never understood how someone who just lost a game can call you a "noob"

A classic... must have heard this about 1,000 times on Battlenet...

My all time favorite...



Chess:
Overall, there's clearly a lot less BM in chess compared to SC2. I've always found this a little surprising because it seems to me that in chess, there's even more ego at stake than in SC2. Losing in chess is definitely more humiliating than losing in SC2.
The fact there is noticeably less BM in online chess might be explained by the fact that in both online and offline chess you're clearly dealing with an older and more sophisticated and mature crowd. Of course there are exceptions, but it is clear that a 40-year old corporate lawyer in a chess tournament won't trash talk nearly as much as a 17-year old kid in an SC2 tourney who's cowardly hiding behind the anonymity of the internet and thinks he or she can get away with anything.

Even more surprising to me however, is the fact that in chess, I only get BMed by players who are much much worse than me, usually rated at least 300 points below me. Here are some examples:

I should have my second comment on Control + C at all times so that I can always paste it when necessary... 

Another peculiarity about trash talkers on chess servers is they frequently lie against all evidence. This screen shot is an example of a message a pretty weak player sent me after a game. As the next screen shot shows, I did not "get owned" by him. Incidentally I believe Idra was banned from EG for a comment like "hope your death is slow and painful"

This speaks for itself

I really have no explanation why I only get trash talked by players who are, honestly, trash. From time to time I get clearly outplayed by players my level or better, but it is extremely rare to get some BM from them afterward.

Is it because these "noobs" are so disappointed because they think they are keeping their games against me balanced for longer than they actually are? Is it because they think they "almost" had a draw?

You'll always remember this as the day
This is the only "BM" I ever engage in. This line has come in handy many many time in SC2 and chess 
I'd be interested to know if any reader has some theories on this. I for my part have decided to no longer accept challenges from players rated below 2000. This has also had a very positive effect on my rating which is something I'll blog about next time.

Wednesday, May 29, 2013

Bullet Chess Game 1 - An Unexpected Queen "Sacrifice"

Bullet chess may not be the best way to learn chess. In fact, I'd highly recommend that beginners stay away from bullet chess as much as possible because it teaches a lot of bad habits. 
On the other hand though, bullet chess is also a lot of fun, and for the very reason that both players typically make a lot of mistakes in a bullet game, the resulting positons are often unique and very entertaining. 
Today I recorded a video about one such game where I was forced to "sacrifice" my queen...
This is a position from a bullet game I played today. A lot of blunders, but a beautiful finish
This game is a great example that in bullet chess, even 2200-rated players (and above actually) make a lot of elementary mistakes:

Monday, March 18, 2013

Episode IV - Pyre Wins His First Trophy


It was only 2 months ago that I started teaching chess to SC2 Grandmaster Pyre. Therefore I was very surprised when he emailed me the following picture:



Pyre won his first trophy at a local high school chess event. Though I realized his talent very quickly, I did not expect him to score so well at over-the-board tournaments so soon. Of course most of the credit belongs to Pyre, but it is very gratifying to see that as his coach I seem to be doing something right, too.
I'd like to take this opportunity and take a closer look at the current state of Pyre's game:

Current State of Pyre's Game:

I regularly go through the games Pyre plays on chess.com to look for things that spark my interest. The following six positions I think exemplify Pyre’s recent progress very well, and also indicate where more work needs to be done. Pyre’s account on chess.com is [b][red]3hitu[/b][/red]. What I find most significant about the following examples is that they show that [b]Pyre has begun transitioning from simply making moves to formulating and executing plans[/b]. The very fact that he is already making short-term and long-term plans is significant progress indeed even if some of his plans are ill-advised or tactically flawed. . This kind of progress is far more important than fluctuations in his rating. I really don't care much whether Pyre's rating is 1100, 1200, 1400 or something like that. What I care about is improvements in his game.



In this position Pyre “saw” the hanging rook on d6 and took it. He won the game soon after, but 34. Qg8 checkmate would have been better instead. This is a good – though extreme – illustration of Emanuel Lasker’s recommendation “when you see a good move, look for a better one”. However, this is not just a problem for beginners. I’m very familiar with this kind of mistake, too.  I frequently overlook excellent moves after finding a good one.
In this example, Pyre’s move didn’t change the outcome of the game. It’s really quite frustrating when it does.



This position is a good example of how Pyre’s ability to formulate and execute plans has increased since the beginning of the year. In this position, he is a pawn down, but has a very strong attack against Black’s king. Pyre played 20.Ng4 which is a move that I am certain he could not have made 2 months ago. The idea behind it is to distract the knight on f6, which is the only defender of h7, where Pyre is threatening mate. I was very pleased indeed when I saw him play 20.Ng4.



In this position, Pyre’s bishop is under attack, and I’m sure that until recently he would have simply retreated it to maybe d4 or f6. In the game however, Pyre played 23.Qh6, threatening mate on c1. An interesting choice I find. I’m not sure if he simply overlooked 23. … Qxh2 or whether he didn’t like the response 24.Qh3. In any case, I was impressed by the fact the he put some thinking into the position and came up with something other than an obvious move with the bishop.


In this position, Pyre got really lucky. Black had sacrificed a knight on g4, and Pyre was imprudent enough to take it. Note to Pyre: In these kinds of positions taking a knight on g4 is almost never a good idea if Black gets an open h-file in return. Mate is usually inevitable. In this case, too. However, Black was too impatient and went for 10. … Qh2+, a useless check that allowed Pyre’s king to slip away via f2. Had Black played 10. … g3! first to block White’s escape route, there’s nothing Pyre could have done to prevent mate on h1. As the great Bobby Fischer said: “Patzer sees a check, patzer plays a check”.



In this position, Pyre has a nice bishop/queen battery on the diagonal b1-h7, and he eventually managed to win the game through an attack on the kingside. This position, however, is significant because both Pyre and his opponent overlooked a great defensive resource for Black. Pyre now played 11.e5, which is the right idea at the wrong time, because it allows Black to play 11. … Nb4!, forking Pyre’s queen and bishop and thereby trading Pyre’s important bishop on d3. So when you line up your pieces on that diagonal, it is important to make a prophylactic move like a3 first to make sure no knight shows up on b4.



This position is from the same game. Pyre now chose to play 19.Kh1 in order to play Ng1 to open the d1-h5 diagonal for the queen, a plan that ultimately resulted in Black’s resignation. Of course this was not a forced sequence. Black could have done several things to prevent this, and Pyre could have found a better way to activate his queen – one without moving the knight in the wrong direction. Nevertheless, I was very pleased when I saw this maneuver because it shows that Pyre is really developing the skills to formulate sensible plans. This is because while one should always look for the best move, from a practical point of view it is equally if not more important to have a realizable plan even if that includes moves that are - objectively speaking - not the best.



Bad Manner

Thankfully there is not nearly as much BM in online chess as there is in SC2. However, I noticed there’s a special kind of BM that I frequently encounter when I play someone who's much weaker than me.
Here are a few examples:
































I'd be curious to know how much BM other chess players have to put up with. In top level chess tournaments rules around BM are very strict and players forfeit their games if they even just refuse to shake hands. This is a clip of the famous handshake incident at the Corus 2008 grandmaster tournament between Nigel Short and Ivan Cheparinov:


In my next article in this series I'll take a look at typical salaries of SC2 professionals compared to chess grandmasters. Any SC2 GMs or chess professionals willing to offer their thoughts on this are welcome to contact me.
I will also talk a little bit more about the theory behind formulating plans in any given position.